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Complete PICLE corpus of essays by Polish advanced EFL students (330,000)

/^t/Playing video games consumes both time and money. Instead of doing some useful things people sit and do something that leads to nowhere. An average American child spends about 1.5 hours a day in front of his computer. The typical example for nearly "permanent" video-game players are The Bains from Manchester. Shelly, who is forty, pays about 130 dollars a month to spend unlimited time on network. Her husband Paul, who is a police officer, pays 90 dollars for a 90-hour-month package from his local distributor. The two of them spend hour after hour perching in front of computer screens playing games. At the same time they are subject to great commercial campaign of new products which are created to fill the video-game producers' purse. They waste time and money instead of working on their real physical and psychological development.