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Complete PICLE corpus of essays by Polish advanced EFL students (330,000)

/^t/The most important problem here is promoting violance. The companies introducing and selling video games are interested only in making money and pay little attention to the bad effects their products can cause. They are constantly trying to come up with new ideas, new games that would allure children. Receantly they have started producing games in which many brutal and bloody scenes occure very often. In a way they succeeded: kids love these games and are prepared to spend fortunes on them. Such games are far more harmful than T.V. or video films as they require children's respond. Playing, for instance, WOLF II, teenagers can manipulate the action. Everything depends on whether they manage to kill the main hero, or not. Young boys and girls shot "their enemies", stab or behead them, rip out their still-beating hearts etc. Moreover, they find it very amusing and fascinating and don't realize how awful and brutal it is. Such reflections upon brutality don't come to their mind even for a while. In FIGHTERS I, huge, well buit men punch through each others' chest, torture and abuse their victims. Such scenes are considered by kids as a great fun. No wonder that crime rate among youngsters is constantly rising.